package SoundManager
{
	import flash.display.Sprite;
	import flash.media.Sound;
	public class Esound1 extends Sprite
	{
		[Embed(source="buqiang.mp3")]
		public var sound1:Class;
		
		[Embed(source="guiyiyou.mp3")]
		public var sound2:Class;
		
		private var s1:Sound;
		private var s2:Sound;
		public function Esound1()
		{
			s1 = new sound1();
			s2 = new sound2();
		}
		
		public function Play1():void
		{
			s1.play();
		}
		
		public function Play2():void
		{
			s2.play();
		}
	}
}